What bugs are in version 1.03?
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: What bugs are in version 1.03?
John Pritchett wrote: But certain players have bragged that they have a list of bugs that only they know, that they refuse to report. I don't understand why anyone is ok with that. Not to restart an argument, but the players that are claiming to have a whole list of bugs on 2.13 are the same ones refusing to play the B.O.T.E. tournament on the new version. So maybe they really don't have a list they could exploit. My guess is they just prefer playing a version that they have scripts ready to exploit the known bugs in 1.03. -shrug-
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sun Nov 13, 2011 7:02 pm |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 801 Location: Iowa
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 Re: What bugs are in version 1.03?
JP wrote: It's my goal that v2, with default settings, run identical to v1.03, with the exception of fixed bugs. Yeah, you actually posted that this was your ultimate goal months ago. As I understand it, the retro crowd really has two problems as I understand it. 1) They felt they told you about the bugs in v1.03 and that fixing those bugs should have been a higher priority. 2) They feel that each time the hallowed v1.03 version is altered with an 'option' it introduces numerous bugs that manifest much later. I was just wondering if there was a summary that they'd perhaps posted months ago that listed the v1.03 bugs. I know, I know, use the search function crosby...
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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| Sun Nov 13, 2011 7:18 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: What bugs are in version 1.03?
John Pritchett wrote: .... They can't give me any other reasons why they prefer that version. It's my goal that v2, with default settings, run identical to v1.03, with the exception of fixed bugs. For some reason, that's not good enough for some people. From a player's standpoint, and where you say I am wrong, is that 1.03 is known and v2.xx really isn't yet. It could just be that the main reason the players are wanting v1.03 is just the opposite of what people are thinking. They may be afraid of bugs being used against them, or do not want to spend a lot of time in a game only to see their efforts wiped out by something out of their control. How many companies jumped to Win7 or Vista from XP before knowing the stability of the platform?
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/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sun Nov 13, 2011 7:20 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: What bugs are in version 1.03?
Crosby wrote: I was just wondering if there was a summary that they'd perhaps posted months ago that listed the v1.03 bugs. I know, I know, use the search function crosby... If you go to the first post in this thread, I quoted 8 of the top bugs in 1.03 recently posted in the Hyperspace forum. I am sure you can find more if you search hard enough, but these were the top ones they wanted fixed. I am very curious if these have been addressed in v2.xx.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
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| Sun Nov 13, 2011 7:27 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: What bugs are in version 1.03?
One, I posted the revision history from v1.03 to v2. The first thing I did was fix the bugs reported to me, both in TWGS and TW. That was my highest priority. I don't know where this indignation about me not fixing the reported bugs comes from. If they're reported, I've fixed them. I'm begging for them to be reported.
Two, this is a game that's been in development from 1986 to today, with a brief break from 2004 until I picked back up with this work. TW history is littered with people who couldn't or wouldn't take the next step and keep up with the latest version. There are still people playing in hidden BBSs because they won't play anything beyond v2b8. Or v1. Or the HVS game. This is nothing new. And new bugs, that's nothing new. Adapt or die, isn't that the mantra?
This version is far less buggy than any version before it. Prove me wrong. Show me a bug today and I'll have it fixed tomorrow. Why not take advantage of that while you can? Or you can stick with an old version with a load of bugs, some of which I guarantee you only a handful know and guard. It's your choice, of course. I seriously don't get why you'd waste your time playing their game under their terms, but it isn't the first time I've seen this. Maybe it's just time for a new breed of players.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Sun Nov 13, 2011 11:18 pm |
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Comet
Commander
Joined: Thu Oct 17, 2002 2:00 am Posts: 1159
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 Re: What bugs are in version 1.03?
I do enjoy a faster ZTM 
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| Sun Nov 13, 2011 11:32 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: What bugs are in version 1.03?
Well, if speed is what you want, I will be restoring the faster move delay option. It's not in right now because there are known issues with allowing moves that fast. I need to keep the game running at stable 250 ms or slower moves until it's clear that the game is stable. Then I intend to open that setting back up with a warning that you should run < 250 ms moves at your own risk. On some systems, this won't be a problem, on others it will, it just depends on how fast the system can process the events. If events can't keep up with moves, data corruption can result, at worst, or lost events at best.
In spite of claims to the contrary, the goal of my overhaul hasn't been to slow the game down, only to provide greater control over the pace, allowing it to run both faster and slower than it previously ran, depending on the gameop's choice. With 25 ms moves, v2 runs 10x faster than v1.03. It can run at insane speeds now, though stability does become an issue. Eventually I'll allow gameops more freedom to "overclock" their games. I just need to enforce stability right now as we work out the kinks.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Mon Nov 14, 2011 12:16 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: What bugs are in version 1.03?
Quote: My guess is they just prefer playing a version that they have scripts ready to exploit the known bugs in 1.03 I suppose that could be true, but the key point here is BUGS, not scripts in general. Scripts should not be broken in TWGS v2. If they are, report it and unless it's broken by a necessary bug fix, I'll clean it up and get it working again. TWGS v2 should work with the same scripts that worked in v1.03, with the exception of bugs I've fixed.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Mon Nov 14, 2011 1:38 am |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: What bugs are in version 1.03?
Crosby wrote: 1) They felt they told you about the bugs in v1.03 and that fixing those bugs should have been a higher priority. 2) They feel that each time the hallowed v1.03 version is altered with an 'option' it introduces numerous bugs that manifest much later. My understanding is the same. They wanted to see that list of bugs from 1.03 addressed and fixed as V2. then move on to additions as V3. However we're well beyond that point it seems.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Mon Nov 14, 2011 6:38 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: What bugs are in version 1.03?
John Pritchett wrote: Well, if speed is what you want, I will be restoring the faster move delay option. It's not in right now because there are known issues with allowing moves that fast. I need to keep the game running at stable 250 ms or slower moves until it's clear that the game is stable. Then I intend to open that setting back up with a warning that you should run < 250 ms moves at your own risk. On some systems, this won't be a problem, on others it will, it just depends on how fast the system can process the events. If events can't keep up with moves, data corruption can result, at worst, or lost events at best.
In spite of claims to the contrary, the goal of my overhaul hasn't been to slow the game down, only to provide greater control over the pace, allowing it to run both faster and slower than it previously ran, depending on the gameop's choice. With 25 ms moves, v2 runs 10x faster than v1.03. It can run at insane speeds now, though stability does become an issue. Eventually I'll allow gameops more freedom to "overclock" their games. I just need to enforce stability right now as we work out the kinks. I tried multiple settings when the 25ms setting was available, anything less than 70ms was to uncontrolable. But at times 250ms seems like I am chugging along, maybe it was after I used the faster -shrug- or maybe it is the 250 with a 150 latency that casues the chugging feeling. Glad to hear you might be bringing it back for more testing, I ran numerous scripts against the 70~100ms settings with no issues. Of course I was the only person running in a solo game but I could load some other players/bots and run it for testing when it is available.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Mon Nov 14, 2011 8:31 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: What bugs are in version 1.03?
Quote: My understanding is the same. They wanted to see that list of bugs from 1.03 addressed and fixed as V2. then move on to additions as V3. I fixed the bugs that were presented to me as I started this cycle of work. If I missed something, let's get it back to the forefront and get it fixed. It was my goal to have all of the major bugs from v1.03 fixed before v2 was released, and work after that would be new features. When I reach a point where it seems that most people playing TW v3 are not interested in new features, I'll fork the game and continue on with TW v4. I'm not at that point yet. There are a lot of features that players of TW v3 want to have added to this version. If in fact a certain group of players decide to stick with the older game, that will change the dynamic of development significantly. It would untie my hands a great deal, because I limit myself so much in an effort to appease those players. How nice it would be to not have those limitations.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Mon Nov 14, 2011 10:52 am |
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Comet
Commander
Joined: Thu Oct 17, 2002 2:00 am Posts: 1159
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 Re: What bugs are in version 1.03?
Would it be wrong to suggest to cross both sides of the floor? Kind of like what Obama has to do to get NOTHING done with this country? For the sake of the argument. You have a rouge band of a select few players that want to dismantle the game. Instead of having the grid lock like the NBA why not come to some solid ground and perhaps discuss what needs to be done. Surely JP you have come far in finding which bugs are which and dealing with them. However, these bugs that some people claim to have or know about wouldn't it be a little easier to discuss it with them. Or I could just not be seeing the point at all and missing everything.
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| Mon Nov 14, 2011 12:50 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: What bugs are in version 1.03?
I'd be very happy to discuss any bugs with anyone. For whatever reason (and I suspect it's crass self-interest), some players flat out refuse to report bugs to me. Thankfully, even some of their "friends" see how lame this is, and they give me tips on these well-guarded bugs as they learn about them. That's the best I can do in this case. But even with the help of "insiders", there's no guarantee I'll ever hear about all of the bugs. As long as some players want to keep some bugs for their own personal use and advantage, that's going to be hard to overcome.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Mon Nov 14, 2011 2:37 pm |
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Comet
Commander
Joined: Thu Oct 17, 2002 2:00 am Posts: 1159
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 Re: What bugs are in version 1.03?
John Pritchett wrote: I'd be very happy to discuss any bugs with anyone. For whatever reason (and I suspect it's crass self-interest), some players flat out refuse to report bugs to me. Thankfully, even some of their "friends" see how lame this is, and they give me tips on these well-guarded bugs as they learn about them. That's the best I can do in this case. But even with the help of "insiders", there's no guarantee I'll ever hear about all of the bugs. As long as some players want to keep some bugs for their own personal use and advantage, that's going to be hard to overcome. Well then let them play with v1.03 and move forward  Gosh I think I've been brain washed by Cruncher (JUST KIDDING)
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| Mon Nov 14, 2011 2:42 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: What bugs are in version 1.03?
Ok, Big D has provided a list of bugs he says are still in this version from v1.03. Big D wrote: 1) Disconnects cause by tag/your it scripts. Two plaayers laying fighters at the exact same time. Actually this bug is much worse than ever. 3) Time limit game bugs. If you are killed within the last hour of the day you don't get turns back for 2 days. Also the changes JP has made has cause much worse time limit bugs in v2.xx and I'm not going to go into detail about that. 4) The ghost ship bug cause by hard disconnects while in the process of xporting. This is worse than before also.
I deleted the ones he listed that have been fixed. I will follow up on these and verify that they are still issues and get them fixed. If they are worse than before, that should make it easier to reproduce them. Thanks, Big D.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Thu Nov 17, 2011 2:42 am |
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