catching information sharing
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: catching information sharing
Astrochimp wrote: Runaway Proton wrote: In my oppinion, and the way it would be run on my site if I were to incorporate a no MC or Asset Sharing rule, is that if two teams are working for a common interest, it's a MC. So that being said, a CEO knowing of such rule, should see that if an attack happens in a game, let them finish before you enter into said attack. If the logs show, or you're able to determine where this attack was held, and you care to move in after and mop up, that's good stratagy. But if there is evidence of the two teams sharing information, or teaming up, they'd both be disqualified. Ouch. All that sounds like an excellent argument for NOT implementing such a rule. Sounds so complicated and difficult to police. Yes, and this is exactly the reason that this rule has never been in place for major tournaments. Without a way to prove that a rule has been broken, you might as well just ask the sysop which corp he likes best before the game starts and declare that corp the winner.
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| Sun Jan 08, 2012 1:32 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: catching information sharing
I have been told that it takes a combination of skill, communication and strategy to win a game.
Strategies 1. Gridding 2. Building Planets 3. Cashing
Skills 1. Scripting Skills 2. Math Skills 3. Data Mining Skills
Good Communications
All through the game you are using skills to gather information that you share with your team so you can choose the correct strategies for the edit you are playing.
Lets say everyone pretty much uses the same strategy and have the skill to follow through on gridding, cashing and coloing....
That makes how you get, process and share information the most important part of the game. All of the effective helpers are made to process data and turn it into information (and execute strategies effectively)
What happens to the equality of the game if one team shares information with another team which doesn't have that info?
Finally, its only the players or teams that want to circumvent rules that ask for specific definitions to general rules. Honest players and teams don't require definitions because they are not trying to play in the undefined gray area, they just don't do it.
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun Jan 08, 2012 1:35 pm |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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 Re: catching information sharing
Helix wrote: Finally, its only the players or teams that want to circumvent rules that ask for specific definitions to general rules. Honest players and teams don't require definitions because they are not trying to play in the undefined gray area, they just don't do it.
H
Bout sums it up.
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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| Sun Jan 08, 2012 1:39 pm |
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Astrochimp
Ensign
Joined: Mon Dec 26, 2011 8:41 am Posts: 210
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 Re: catching information sharing
Helix wrote: Honest players and teams don't require definitions because they are not trying to play in the undefined gray area, they just don't do it.
Well, there are different grades of honest. In a competitive sport, the gray areas are often legitimate even for otherwise honest people. In an MBBS game, do you take advantage of mega-robs, or are you too honest to use the bug? Would you call it a gray area or not? How do you know one person's gray area is the same as another's? Sure, it's all nice to say be honest, but again, the honest ones are penalized, and the dishonest get away with exploiting the gray areas. To me, saying 'just be honest' does not solve the problem.
_________________ I'm a monkey and I have mad monkey skills for hire. https://codemonkeyfromspace.com
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| Sun Jan 08, 2012 1:42 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: catching information sharing
Astrochimp wrote: Helix wrote: Honest players and teams don't require definitions because they are not trying to play in the undefined gray area, they just don't do it.
Well, there are different grades of honest. In a competitive sport, the gray areas are often legitimate even for otherwise honest people. In an MBBS game, do you take advantage of mega-robs, or are you too honest to use the bug? Would you call it a gray area or not? How do you know one person's gray area is the same as another's? Sure, it's all nice to say be honest, but again, the honest ones are penalized, and the dishonest get away with exploiting the gray areas. To me, saying 'just be honest' does not solve the problem. Your ethics are yours. You have to live with them, Megarob was only a bug for a short while. The programmer decided to leave it in the game because it was popular, Once he made that decision, it wasn't bug use anymore. So a rule that says "no bug use" would include using the alien planet bug but not megarob. H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun Jan 08, 2012 1:50 pm |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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 Re: catching information sharing
Astrochimp wrote: Helix wrote: Honest players and teams don't require definitions because they are not trying to play in the undefined gray area, they just don't do it.
Well, there are different grades of honest. In a competitive sport, the gray areas are often legitimate even for otherwise honest people. In an MBBS game, do you take advantage of mega-robs, or are you too honest to use the bug? Would you call it a gray area or not? How do you know one person's gray area is the same as another's? Sure, it's all nice to say be honest, but again, the honest ones are penalized, and the dishonest get away with exploiting the gray areas. To me, saying 'just be honest' does not solve the problem. Define the problem? If there is no MC rules there is noway to break it. If there is a well defined MC rule like RP wants to instigate and you break it then face the penalty. Easy solution lets ask JP to enable player logs, granted wont stop info sharing but would certainly hinder it. It would also assist sysops in truce violations/assett sharing allegations.
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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| Sun Jan 08, 2012 1:51 pm |
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Astrochimp
Ensign
Joined: Mon Dec 26, 2011 8:41 am Posts: 210
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 Re: catching information sharing
Helix wrote: Your ethics are yours. You have to live with them, I also have to live with the bad ethics of other players, don't I? I don't understand your argument that only the dishonest players would want to define the rules. They're the ones that benefit from NOT defining the rules.
_________________ I'm a monkey and I have mad monkey skills for hire. https://codemonkeyfromspace.com
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| Sun Jan 08, 2012 1:56 pm |
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Astrochimp
Ensign
Joined: Mon Dec 26, 2011 8:41 am Posts: 210
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 Re: catching information sharing
Kaus wrote: Astrochimp wrote: Helix wrote: Honest players and teams don't require definitions because they are not trying to play in the undefined gray area, they just don't do it.
Well, there are different grades of honest. In a competitive sport, the gray areas are often legitimate even for otherwise honest people. In an MBBS game, do you take advantage of mega-robs, or are you too honest to use the bug? Would you call it a gray area or not? How do you know one person's gray area is the same as another's? Sure, it's all nice to say be honest, but again, the honest ones are penalized, and the dishonest get away with exploiting the gray areas. To me, saying 'just be honest' does not solve the problem. Define the problem? The problem is saying 'just be honest' doesn't work on dishonest people.
_________________ I'm a monkey and I have mad monkey skills for hire. https://codemonkeyfromspace.com
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| Sun Jan 08, 2012 1:58 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: catching information sharing
Astrochimp wrote: Helix wrote: Your ethics are yours. You have to live with them, I don't understand your argument that only the dishonest players would want to define the rules. They're the ones that benefit from NOT defining the rules. Funny I think the exact opposite. Kaus wrote: Define the problem? Astrochimp wrote: The problem is saying 'just be honest' doesn't work on dishonest people.
If thats the problem, then I think you need a new thread. H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun Jan 08, 2012 2:02 pm |
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Astrochimp
Ensign
Joined: Mon Dec 26, 2011 8:41 am Posts: 210
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 Re: catching information sharing
Helix wrote: Astrochimp wrote: Helix wrote: Your ethics are yours. You have to live with them, I don't understand your argument that only the dishonest players would want to define the rules. They're the ones that benefit from NOT defining the rules. Kaus wrote: Define the problem?
The problem is saying 'just be honest' doesn't work on dishonest people. Funny I think the exact opposite. If thats the problem, then I think you need a new thread. H I'm starting to get very confused. You think 'just be honest' works on dishonest people? Won't they just say "ok i will be honest", and then continue to be dishonest?
_________________ I'm a monkey and I have mad monkey skills for hire. https://codemonkeyfromspace.com
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| Sun Jan 08, 2012 2:03 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: catching information sharing
Astrochimp wrote: I'm starting to get very confused. You think 'just be honest' works on dishonest people? Won't they just say "ok i will be honest", and then continue to be dishonest? Thats their problem. If you can't see if a person or team is dishonest or honest, I can see where you would have a problem. I don't have that one. H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun Jan 08, 2012 2:07 pm |
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Astrochimp
Ensign
Joined: Mon Dec 26, 2011 8:41 am Posts: 210
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 Re: catching information sharing
Helix wrote: Thats their problem. If you can't see if a person or team is dishonest or honest, I can see where you would have a problem. I don't have that one.
No, I can't really see if a person or team is dishonest or honest. Not every time, anyway, and certainly not right away, or without there being any evidence one way or another. I'm amazed you can do that.
_________________ I'm a monkey and I have mad monkey skills for hire. https://codemonkeyfromspace.com
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| Sun Jan 08, 2012 2:09 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: catching information sharing
Well, you guys have defined several things here, but the question still remains. How would you prove information sharing over ICQ, email, PM's, etc.? How would you propose this be enforced in a tournament?
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| Sun Jan 08, 2012 2:10 pm |
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Astrochimp
Ensign
Joined: Mon Dec 26, 2011 8:41 am Posts: 210
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 Re: catching information sharing
Big D wrote: Well, you guys have defined several things here, but the question still remains. How would you prove information sharing over ICQ, email, PM's, etc.? How would you propose this be enforced in a tournament? That's the same as my question. It can't be done. They seem to be arguing against me.
_________________ I'm a monkey and I have mad monkey skills for hire. https://codemonkeyfromspace.com
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| Sun Jan 08, 2012 2:12 pm |
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TheButcher
Lieutenant Commander
Joined: Thu Dec 08, 2005 3:00 am Posts: 903 Location: USA
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 Re: catching information sharing
Runaway Proton wrote: Yes, in this case it is easy, But in past games I've seen it come to play, and I'm sure in future games as well. It's easy for two corps to work together in a game when there's no rule against it, and the looser of that effort is always gonna cry in some way shape of form. The purpose of this discussion was to determine some way for a sysop to gauge what is and isn't MC'ing and how to prove it. In my oppinion, and the way it would be run on my site if I were to incorporate a no MC or Asset Sharing rule, is that if two teams are working for a common interest, it's a MC. So that being said, a CEO knowing of such rule, should see that if an attack happens in a game, let them finish before you enter into said attack. If the logs show, or you're able to determine where this attack was held, and you care to move in after and mop up, that's good stratagy. But if there is evidence of the two teams sharing information, or teaming up, they'd both be disqualified. Again this post is way out in left field RP!!! Common intrest ROFL In most low turn edits once a corp loses assets by being invaded (toys corp for example), its very, very hard to bounce back from that. Which makes them an easy target, so basically by putting "your new common intrest/MC rule" your saying that no other corp can attack the weak corp?Cause that would be considered "teaming up for a common interest"!! Might as well put in a truce after battle rule to allow them build assets back up, while you are making new rules!ROFL
_________________

  **Helix, guess who called me today? Thats right, The Partridge Family they want Danny Bonaduces picture back! ROFLMAO!**
Last edited by TheButcher on Sun Jan 08, 2012 2:14 pm, edited 1 time in total.
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| Sun Jan 08, 2012 2:13 pm |
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