Mongoose wrote:
"Fig desync" sounds like that bug where you could prevent your opponent from taking any action for several seconds by spamming a large number of single fighter attacks in a single burst to the server. I don't remember what version it was in, or if it was ever fixed.
Its a v1 bug where 2 or more people lay down a fig in the same sector and one or both or all get kicked to the game menu. It is predominately seen in unlimited when multiple people are running gridding scripts/cashing scripts during a truce. It is also seen regularly when automated grid scripts regrid sectors during a truce.
This bug was fixed in v2 by forcing the first sector action to sync before allowing a second action to occur.